Home Apps Reviews Warhammer 40,000: Warpforge mobile review

Warhammer 40,000: Warpforge mobile review

Warhammer 40,000

Warhammer 40,000 is Everguild’s next game. A digital card game called Warpforge is currently available for early access for both mobile and PC. It is based on the huge, interesting, and very grim and dark world of Warhammer 40,000.

It’s part of a wave of Warhammer mobile games that are all trying to make money and get a lot of players. Will it hit hard, though, or will this fun card battler have a case of cocked dice?

Is Warhammer 40000 an enjoyable game?

The Enhanced Edition of Warhammer 40,000: Deathwatch is a turn-based strategy game focusing more on progress and replayability, making for a fun and interesting experience.

Is Warhammer 40K available on mobile?

Wars: 40,000: Freeblade can be downloaded and played for free, but you can pay real money for some in-game items, features, and upgrades. If you don’t want to use these features, you can turn off in-app payments in your device settings.

Is Warhammer 40k a free-to-play game?

It’s only for some players, but thanks to Steam, anyone who wants to join this world can do so for free. Getting Warhammer 40,000: Gladius – Relics of War for PC is now possible.

Is Warhammer 40k offline?

The game can always be found online. Because of the “always” part, the computers will never go down and will keep working forever. In the end, there is no need for offline mode.

Is Warhammer only 2 player?

When you play Warhammer 40,000, you and another person who controls an army fight each other. But it’s just as fun to play games with three or more people, each attempting to defeat their opponents.


Warhammer 40,000: Warpforge is a collectible card battler in beta on PC, iOS, and Android. The famous tabletop models world Bryan Ansell, Richard Halliwell, and Rick Priestly built in the 1980s are positioned so players can play as one of the various factions. Set in the grimdark future of the 41st century, it is a combination of fantasy space races, over-the-top action, and occasionally very theatrical background history.

Also, computer games for almost every device, even mobile ones, get a lot of ideas from it. Warpforge returns to its collecting gaming roots with a card battler, which seems fitting for a setting that started as a board game. In the version we played, four factions are now available: Space Marines, Orks, Tyranids, Necrons, Eldar, and Chaos. This gives players various play styles and group systems in Warhammer games.

Before we get into Warpforge in more detail, it’s hard not to think of Marvel Snap as a similar game to a digital collectible card game. Warpforge and Snap are similar in that they both use their IPs in a new medium, though there are few new features. On the other hand, Warpforge needs to gain the sophistication of Marvel Snap and other CCGs that have tried the idea.

This stands out even more when you compare the two countries. Warpforge features all the gems and other junk we’ve come to expect, while Snap used the Marvel name to showcase a makeup and battle-pass-only funding plan. It’s an odd choice, especially since Warhammer 40k has just as many, if not more, choices for characters with unique cosmetics.

I do not mean to say that any of these features, like the extra packs, are unusual. However, Warpforge is set to become a niche game for a small audience rather than attempting to spread its wings and reach a wider audience. Casual players looking for a fun card game might feel that this is more of an investment than a new way to explore the world of Warhammer 40k games.


The art and the mood are very well done in their appearance. The art on most cards is great, though it could be more detailed and rough from 40k. The landscapes are made in 2.5D, but the flat surfaces are moved to look like they are in 3D. As a result, Warpforge feels more real, unlike, say, Marvel Snap’s vague settings.

It’s a great addition when recognizable pieces of art are spread across certain cards, but it also feels like it’s throwing off the overall style of the images. Similar to Marvel Snap, it would be cool to have a customization feature that gives each playing card a unique look based on old Warhammer 40,000 images.

Some of the features in the images may need to be recovered when playing on a mobile device. You won’t have trouble knowing what’s happening because the cards are still easy to read. You will likely miss out on some moving backgrounds and other parts.


Warpforge doesn’t break the mold but does well with tried-and-true gameplay. As we’ve already said, the basic card process is pretty simple, meaning players must choose which cards to play. For example, stronger cards require more card play, and energy doesn’t just build up in a set amount each turn. Each card, however, has a combination of hand-to-hand and long attack numbers, and some have features like “Tide” that let them make multiple copies of the same card.

The variety of factions is also amazing, with the usual Space Marines, Chaos, Orks, Eldar, and Necrons, as well as a fair amount of Tyranids, which players from Dawn of War or other similar games will be very familiar with. Unfortunately, popular Warhammer armies like the Adeptus Mechanicus, Dark Eldar, Votann Leagues, Tau, and Imperial Guard are still on the waitlist. We still have a good team with many different ways to play.

Each group feels true to its lore and role in the game. Some factions, like the Orks, try to get as many cards on the field as possible while getting more cards that have effects that get stronger depending on how big your army is (for example, dealing damage based on how many cards are in play on your side). Another feature of the Necrons is reanimation, an important part of their game design because it brings their cards back to life, often with better stats.

The Warhammer 40,000 Warpforge currency guide

The gameplay in Warpforge is fine overall, and it does a good job of making you feel like you’re playing as your group. Giving each group its personality makes it better than other digital CCGs, where it feels more like you’re just playing your hand than the cards are part of a “real” fight.

On the other hand, the fighting seems TOO intense at times. Since you can’t use soldiers until it’s your turn, planning often feels pointless since soldiers are often killed on the same turn they are played. You have to play by your pants and make changes as you go.

Instead of what happened with Marvel Snap, which was just a matter of making a winning combo and playing it as fast as possible, you should learn your deck. And if you’re thinking, “Well, when all you’ve got is a chain sword, you can approach every problem like it’s something to be chopped up,” you might be in for a rude awakening.

Last Thoughts

Toy Story 40,000 is a video game. You feel like you’re playing a collectible card game and a war game when you play Warpforge. You will be satisfied if you’re looking for factions and decks that capture the spirit of the 40k world in all its outrageously dark and silly glory. But it does have some problems.

Warpforge might turn you off immediately if you’re a Total Warhammer fan against microtransactions and turn-based game monetization. It lacks the fast-paced innovations that Warhammer games like Marvel Snap have previously introduced and does nothing to set itself apart from other CCGs.

In case you want to try it, Warhammer group, since we got it a little earlier, here’s a Warpforge lesson that will teach the basics.

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